This platform is a sports analysis and simulated prediction tool. Every order is simulated scoring using virtual sim points; the platform never handles wagering money and offers no real-money wagering or withdrawal. Members may pay for Intel Points and digital analysis content; payments only buy those services and never become a stake. Sim points have no cash value and cannot be exchanged or transferred. This page explains how to read the numbers in a market and how simulated orders are settled, for learning sports analysis.
Find the rule by sport and market.
General rules for simulated orders
Placing and confirming simulated orders
- Odds and lines are real live market prices and change at any time; a simulated order uses the odds/line recorded at the moment it is sent; after sending you can check it under “My simulation history”.
- If a data-source fault produces an obviously wrong odds/line (for example a default price before the market really opens, or two sides that do not add up), the order is refused when placed and no sim points are deducted; orders already accepted settle at their recorded odds and line.
Match validity
- The match must be played on the scheduled date / within the official time, otherwise the simulated order is voided and the sim points returned.
- Pre-match simulated orders sent after kick-off are always refused; if the match starts early, orders sent before kick-off remain valid.
- If a match is suspended/cancelled and not resumed within the official window (usually 12 hours), its simulated orders are voided and the sim points returned.
- If the result source cannot provide the result for a long time, the simulated order is automatically voided 6 days after the order date and the sim points returned; if the source is only temporarily down and the match was actually played, settlement waits for the data and follows the real result, for at most 30 days after the order date; if there is still no result then, it is voided and refunded (no order hangs forever). If the result arrives within 30 days of the order date, an order already voided is re-settled on the real result (the refunded sim points are taken back or paid out); after 30 days a voided order is never re-settled. When two result sources disagree on the score, it is verified manually first and then settled on the real score, again at most 30 days; orders settled before the mismatch was found are re-settled on the real score after manual verification.
Settlement
- Stake per order 100 – 1,000,000 sim points; anything outside that range is rejected with a message.
- Settled on the final score published by the event organiser; live scores may lag, and the final decision always follows the official final score.
- If the official final score is corrected later, the simulated order is re-settled on the corrected result.
- Sim points are for scoring and testing strategies only, have no cash value and cannot be exchanged or transferred; accounts that flood orders with automation may have their records cleared to keep rankings fair.
Handicap (Taiwan line → international line)
Taiwan lines write the handicap as “integer + ratio”; converted to international handicaps:
| Taiwan line | 0+50 | 0−50 | 1+50 | 1 | 1−50 | 1.5 |
|---|---|---|---|---|---|---|
| International | −0.25 | −0.25 | −0.75 | −1 | −1.25 | −1.5 |
“+50 / −50” = a quarter goal (¼); the value is from the favourite’s point of view. The level-quarter lines 0+50 and 0−50 both mean the favourite gives 0.25 (0−50 was corrected after checking the odds-implied favourite in 8/8 cases — not the old reading “underdog +0.25”); which side gives is shown on the board, and the grey text next to the line on the order page flips it into home/away terms automatically.
Over/under (including half-win/half-loss on the line)
The over/under line is always shown on the “over” side; every 100 = 0.5 points, “+” lowers the line and “−” raises it:
| Taiwan line | 9 | 9+40 | 9+50 | 9−50 | 9+100 |
|---|---|---|---|---|---|
| Actual line | 9 | 8.8 | 8.75 | 9.25 | 8.5 |
When the total lands exactly on the line, the win/loss share equals the tick itself: ticks are continuous, not just 50 and 100. When the total lands exactly on the whole-number line, only that percentage of the stake is won or lost and the rest is pushed:
・ “9+50” → under with a total of 9 = lose half (−50%) (matches the official “under on the line = −50%”)
・ “9+40” → under with a total of 9 = lose 40% (−40%), the other 60% is pushed
・ “9” (tick 0) → with a total of 9 = full push; “9+100” → actual line 8.5, so a total of 9 is a straight over win
For ticks other than 50 or 100, the simulated order is still labelled win or loss, with P&L calculated at that share.
Baseball
- Full game = innings 1–9 (including extras); the game must be completed for the simulated order to stand.
- If fewer than 9 innings are played but the league declares a result: handicap and moneyline stand; over/under and odd/even are void (refunded). On a tie the favourite loses in full and the underdog wins in full (except on a 0 line).
- First half = innings 1–5; 3-inning line = innings 1–3; 7-inning line = innings 1–7; each requires the corresponding innings to be completed.
- A change of starting pitcher does not affect the simulated order (it still stands).
- Special markets — first/last to score, total runs, runs+hits+errors, player home runs and so on — each have their own completion conditions.
Football / World Cup
- Settled on the 90-minute result (including stoppage time), excluding extra time and penalty shoot-outs.
- Cards market: yellow = 1 point, red = 2 points (second yellow = 3 points in total); only player cards within 90 minutes count.
- Corners market: handicap / over-under / odd-even on both teams’ total corners; 90 minutes only (no extra time).
- Also available: correct score, half-time/full-time and total goals.
Basketball
- At least 43 minutes must be played; settled on the final score, with overtime counting towards the full game.
- Live: simulated orders on live basketball are not open for now.
- Markets include highest-scoring quarter, first/last to score, race to 20, total three-pointers and fantasy match-ups.
Set-based and point-total sports
- The winner is decided by sets won (set line) or total points (points line) over the completed match.
- Player retirement / unfinished match → the simulated order is void (except markets whose result was already decided).
- Tennis: best-of-3 needs 2 sets won and best-of-5 needs 3 for handicap/over-under to stand; a retirement voids them and counts as “1” in a parlay.
Ice hockey
- At least 60 minutes (three periods) must be played; NHL results include overtime, KHL/AHL do not. If a result is declared before 60 minutes, only the handicap stands and over/under is void.
American football
- At least 55 minutes must be played for the game to count.
Golf
- Match-up winner / stroke handicap / hole-by-hole / over-under (total strokes) / tournament winner (play-offs included). Withdrawing after teeing off counts as a loss; in a tied match-up the “tie” selection wins.
Boxing / MMA
- Over/under on total rounds (a half round is clearly defined, e.g. 2:30 of a 5-minute round); on a draw, winner and total-rounds orders are refunded.
Esports
- Depending on the event, the handicap may be in maps or rounds; markets such as first blood exist; if a match is interrupted for 12 hours without resuming, the simulated order is void and refunded.
The four main markets
- Moneyline: simply pick who wins (home H / away C, plus draw N in football). The lower the odds, the stronger the favourite.
- Handicap: the stronger team “gives” the weaker one a head start. Picking the favourite only wins if it wins by more than the handicap; see “Taiwan-style handicap conversion” above.
- Over/Under: pick whether the two teams’ total score is over or under the line. Each 100 = 0.5 points and ticks are continuous (±50 is a quarter); on the line, win/loss follows the tick percentage, so besides “half win / half loss” you may also see “partial win / partial loss”.
- Odd/Even: pick whether the total score is odd or even (ODD / EVEN).
Taiwan-style prices
Taiwan-style odds are mostly 0.94–0.95 (Hong Kong style) = roughly 2.6–2.9% margin, about 2% cheaper than American-style lines. The closer to 1, the lower the margin and the better for the player.
Live (in-play)
Live markets open once the match starts and the odds move with play; if the price has not refreshed or has moved, the order is refused and no sim points are deducted. First-half (first half / first 5 innings) markets are separate.
Combining orders on the same match
- Moneyline and handicap are two packages of the same assessment: both markets are priced from the same win probability. Combining them on one match (e.g. moneyline on one side, handicap on the other) does not spread risk — the parts that cancel out just pay the margin twice.
- Football has three outcomes (home / draw / away): a draw means a full loss on the moneyline; on a 0.25 handicap the favourite loses half and the underdog wins half (other lines settle by their line). The draw is what combinations most often forget — “moneyline on the favourite + handicap on the favourite too” loses both orders on a draw, effectively an all-in on “no draw”.
- A shallow handicap is not “giving just a little”: on a 0.25 line the draw rule alone absorbs about half a goal. A clear favourite with low moneyline odds giving only 0.25 is the market pricing in the draw, not a mistake.
- The cheapest insurance is a smaller stake: if you fear an upset, use fewer sim points; adding an opposite order does not reduce risk, it just moves the risk to another outcome (usually the draw) and pays the margin again.
- One call, one order: think the favourite wins → moneyline; think the underdog won’t lose (win or draw) → underdog on the handicap; think it’s a draw → draw. Decide what you want to test and express it with the most direct market.
Reminder: analyses on this platform are analyst assessments for learning only; they are not investment or financial advice and no accuracy is guaranteed; a high win rate ≠ positive expectation (short-priced favourites can still be negative after the margin). Treat every prediction with a cool head.
What costs points
- Free for everyone: match boards, live odds, the score and kick-off time at the top of the match page, each analyst’s 30-day win rate and which markets they played in this match, the analyst record page (daily wins and losses, win rate and interval, equal-stake return, market expectation), simulated orders and settlement records, community features.
- Costs points: player analysts’ picks for this match unlock per analyst (side, market, odds and note; each analyst sets their own price for the match), sold only before kick-off, and once unlocked can be re-read without further charge; the match page’s Overview, Stats, Odds and Intel tabs unlock per match and per tab (before unlocking you can see what each tab contains and a short preview; a tab with no data is not sold; simulated orders stay free) and can be re-read once unlocked; AI Analysis Assistant costs points per question (no charge if the reply fails).
- How long you can reopen it: MLB match pages stay open until about a day and a half after first pitch; after that the unlock record remains but the content no longer opens. If an analyst deletes their account, that analyst’s picks are removed along with their simulated orders, and buyers can no longer see them either.
How to get it
- Intel Points: player-analyst unlock prices (each analyst sets their own), match-page tab prices and the per-question cost of the AI Analysis Assistant are as shown on the page at the time, and points are only deducted after you confirm.
Where Intel Points come from
- Sign-up gift: new members get 50 points on sign-up (once per account).
- Daily tasks: 3 simulated orders in a day = +10 points; daily check-in = +2 points.
- Analysis revenue share: each time a player analyst’s pick is bought, they receive part of the price (currently 50%, rounded down to whole points); if the buyer is refunded because the match is postponed, cancelled or unfinished, that share is taken back too.
- Buy: 100 points NT$100, 300 points NT$270, 1,000 points NT$800 (the more you buy, the lower the unit price).
- The two kinds of points are separate: Intel Points unlock analyst picks, match-page tabs and the AI Analysis Assistant; sim points place simulated orders; they cannot be converted into each other; both are virtual items with no cash value and cannot be exchanged or withdrawn.
A few things to know first
- What you unlock is the right to read the analysis; analyst picks and AI Analysis Assistant answers are not a guarantee of any kind — analyses can be wrong, and we show negative results as they are.
- If the same match appears more than once on the board, it is treated as one match and you are not charged twice.
- If a match is postponed, cancelled or unfinished, points spent on its content (official analysis, player analysis, featured picks, match-page tabs) can be refunded — please Contact us; the rescheduled match counts as a new match (different kick-off, new analysis) and must be unlocked again.
- Points are credited within seconds of payment; once digital content is delivered, the seven-day cooling-off period does not apply (see the Terms of Service “Refunds” section). If you are charged twice or paid without being credited, please Contact us.
Matches you have unlocked are listed under My Home → Unlock history.